- Tunnel Section
- Phalanx Echo
- Rainbow Road
- Kell Echo
Destiny 2's dungeons offer the mechanical complexity of a raid in a much more manageable three-player environment. Unlike raids, determined and skilled players can attempt to solo these missions, requiring a degree of mastery that no other PvE activity demands, excluding solo Grandmaster Nightfalls.
Related: Destiny 2: How To Get Through The Shattered Throne Dungeon And Defeat Its Bosses
Prophecy is one of Destiny 2's three available dungeons. What many consider to be the hardest dungeon of the trio, Prophecy pits players against dozens of Taken enemies in claustrophobic arenas that offer little cover. With the right gear and knowledge, any Destiny player can conquer this difficult mission to claim some sweet loot. Here is a complete guide to Destiny 2's Prophecy dungeon.
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Updated September 10th, 2021, by Charles Burgar: Prophecy's loot pool saw a complete revision in Season of the Lost. All of its older weapons have been shifted into the world loot pool. In its place are reissued variants of Destiny 2 vanilla's Trials of the Nine weapons. These weapons can roll with some fantastic perk combinations and are some of the most visually striking weapons in the game. We've added loot tables to each entry in this guide, and we've added some additional tips to make your time in the Prophecy dungeon as painless as possible.
After you exit the Drifter's ship, you'll find yourself in a rather long tunnel filled with Taken enemies. The end of the tunnel will have two pillars of energy, either made of Light or Dark. To proceed, you must obtain Light Motes or Dark Motes from slain Taken Knights to purge these pillars.
How Motes Work
If you already know how this mechanic works, skip to the "Tunnels Skip" section under this. Since this encounter gives no loot, it's perfectly fine to skip this opening encounter.
The type of Motes they drop depends on the lighting around your character. Standing in shadow spawns Dark Motes, and standing in direct light spawns Light Motes. You can tell which Motes will spawn based on the animated vignette on your screen. White tendrils mean Light Motes. Dark tendrils mean Dark Motes.
When you obtain five Motes of a given type, you'll drop your current weapons to carry a charged Mote. You must run to a pillar corresponding to your color, then use your fire button to "purge" the pillar. If you grab a different Mote type before you reach x5 stacks, your previous Motes are removed, so be careful when grabbing Motes of different types. Using your class ability or Super will also despawn your x5 Mote stack.
Repeat the pillar purging process a few more times to reach the end of the section. A Taken Captain, who you'll face later in the dungeon, will guide you up a pile of rubble. Once atop the rubble, jump across the large gap to reach the central golden platform. Get ready to face your first boss, Phalanx Echo.
When you enter the tunnels for the first time, jump atop the first golden sphere in your path. Turn left, then climb up the tube that leads to the surface. To make this easier, use Salvation's Grip or Stasis Glacial Grenades to create platforms. Use Stasis crystals to climb to the surface (shown in the gallery above). From there, jump towards the central arena as you would normally.
If you don't own the Beyond Light expansion, you can either use the Always of Time Sparrow to drive up the tunnel or climb the path yourself. For the latter, you'll have to rely on mobility Exotics and Swords for this skip. Be sure you have full Heavy ammo before doing this. Here's what each class will need to do:
- Hunters: Equip ST0MP-EE5, any Sword (preferably Lament), and Triple Jump. Jump once off the platform, use your second jump to enter the tube, then swing your Sword until you reach the top. A third jump will get you to the surface.
- Warlocks: Equip top tree Dawnblade (Attunement of Sky) and a Sword. Glide to the tube, swing your Sword, then Icarus Dash to the top when your Sword stops giving you momentum.
- Titans: Any Sword and Lion Ramparts will easily get you to the top of the tube. Catapult or High Lift will get you to the surface once your Sword stops giving momentum.
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Phalanx Echo Loot Table
(Kinetic | 140 RPM)
The Long Walk
(Solar | 72 RPM)
Moonfang Class Item
Solo Flawless Note: If you're attempting a flawless run by yourself, use a subclass with defensive properties to stay alive. Invisibility, damage resistance, and add clear are paramount here.
Three major threats will present themselves in this encounter: Taken Knights, dozens of Taken Psions, and Destiny's physics engine. The arena in this encounter is tiny, giving you virtually no cover to play around. Worse, the boss will frequently fire energy blasts from its shield, launching you into the abyss.
Related: Destiny 2: Tips For Completing The Shattered Throne Dungeon Solo Flawlessly
To remove the Phalanx Echo's immunity shield, you'll need to cleanse four pillars of light floating above the arena, similar to what you did in the previous encounter. Every time you purge a pillar, the arena's lighting will change. A pair of Knights will spawn alongside waves of Taken Psions during this phase. Clear out the Psions first—utilizing Warmind Cells or guns like Riskrunner—before you focus on the Knights. No Psions will respawn until you cleanse a pillar, so consider clearing out the arena of adds first before you start cleansing.
Tip: If you get flung by the boss, you can swing a Sword to remove all backward momentum. Shatterdive and Phoenix Dive will also remove this momentum.
When all four pillars are purged, you'll have around a minute to damage the boss. Be careful, however, as this phase will spawn Taken Goblins that make the boss immune to all damage. Take out these Goblins ASAP. Swords, Anarchy, and Fusion Rifles with Particle Deconstruction  will annihilate the Echo's health bar. He doesn't have much health, so groups should easily be able to one-phase this boss. If the boss doesn't die after a minute, you'll have to cleanse four additional pillars before he becomes vulnerable again.
For solo players, you can also one-phase Phalanx Echo if you rock a Sword and any damage buff. Lucent Blade, Well of Radiance, and Ward of Dawn should give you enough damage to kill the boss in one go. If that's too risky, you should be able to defeat this boss in two phases with little issue.
It's possible to cleanse two pillars with a single charged Mote. You'll want to be rather high from the tallest pillar, as high as you possibly can. Stand equidistant from both pillars, then cleanse. If you're in the right position, both plates will be cleansed, speeding up this encounter considerably.
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Hop on your Sparrow and look for any Taken Blights in the area. Be careful of the Taken Minotaurs that patrol the dunes, as these enemies can easily destroy your Sparrow in a few shots. When you find the Taken Blights, you'll need to destroy them. A single Anarchy bolt is enough to destroy a Blight. Destroy all three Blights, then run towards the floating Toland orb floating nearby. Do this two more times to reveal the exit, which is located in the massive cube structure across from spawn. Run through the narrow corridor to reach the Hexahedron encounter.
Hidden Chest #1
Note: Prophecy's hidden chests only drop items you've already obtained from this dungeon.
You can find this chest in the northern section of the wasteland, straight ahead of where you spawn from. When you approach cube structure that leads to the next encounter, turn around and head slightly right. Keep an eye out for a structure with yellow sand in front of it. Run up the sand slope to find a hidden chest inside the building.
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Hexahedron Loot Table
A Swift Verdict
(Void | 260 RPM)
The Last Breath
(Kinetic | 600 RPM)
Solo Flawless Note: Warmind Cells are excellent for this encounter. Consider using Rat King to disengage from hectic gunfights.
Hexahedron is an endurance encounter, pitting you against an onslaught of enemies that will flank you from every direction. You will need to progress by cleansing specific pillars of energy, rotating the room in the direction you cleansed. When you've cleansed enough pillars correctly, you'll face a pair of Centurion bosses that are complete pushovers. Virtually every Special or Super can take them out with little issue.
Related: Destiny 2: A Complete Guide To The Presage Mission
When you start the encounter, immediately look up at the walls of the room. One of the pillars will have a Toland orb floating above it on the respective wall. You need to cleanse the pillar that has a Toland orb. If a Toland orb is on the northern wall, cleanse the north pillar, et cetera. Rarely, you'll enter a room that has a Toland orb floating on the ceiling. In these instances, you can cleanse whichever pillar is most convenient.
As for clearing out each room, focus on killing the Taken Hobgoblins first. Two will always spawn above you at different sides of the room. Kill them immediately, then direct your attention to the Taken Acolytes. If left unchecked, these Acolytes will spawn dozens of Eye turrets. Warmind Cells and add-clear Primaries like Trinity Ghoul work wonders here. Remember your positioning when taking out the Knights, cleanse the correct plate, and stand in the center plate when you're ready to proceed. You'll need to repeat this quite a few times before you reach the boss, so focus on survival above all else.
When the bosses are dead, head to the wasteland. Follow the Kell Echo Captain to reach the next encounter.
This is arguably the hardest encounter in Prophecy. There's virtually no cover, Hobgoblins deal a ton of damage, and Acolytes will summon dozens of Eye turrets if you aren't careful. There are a few ways to make this encounter easier:
- Use Rat King: This isn't a joke. Rat King makes you invisible after a kill and can even heal you with the Catalyst. Spawn the Motes you need, kill an Acolyte with Rat KIng, then cleanse a plate while you're invisible.
- Use Warmind Cells: Each room is small enough for a Warmind Cell to clear most adds, even after the Season 15 nerfs. Use Global Reach and a Warmind-compatible weapon, such as the Seventh Seraph Officer Revolver or IKELOS SMG.
- Class-Specific Tips
- Hunter: Nightstalker is great here. Go invisible before you create a charged Mote to prevent getting sniped.
- Warlock: Devour (Bottom Tree Voidwalker) is amazing for aggressive players. Middle Tree Dawnblade is also a good pick.
- Titan: Behemoth is better than you'd expect here. Run Whisper of Rime, Tectonic Harvest, and Heart of Inmost Light. Throw and shatter a Glacier Grenade to get most of your health back. Crest of Alpha Lupi on Code of the Protector is also a solid option.
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There's not much to explain here. Follow the linear path until you reach the massive diamond at the end of the path. Taken Vandals and Knights will dot the path to give you trouble. A 160 speed Sparrow should have little issue avoiding these enemies. If you're attempting a flawless run, take this part slow. Whenever the road seems to end, look out for floating platforms you can jump onto.
Hidden Chest #2
Note: Prophecy's hidden chests only drop items you've already obtained from this dungeon.
You can find this chest in the final floating diamond structure to the left of the gravity lift. To reach the structure, hop onto the road after you complete the first platforming section. When you enter the diamond, hop off your Sparrow. Run to the bottom right corner of the room to find a hole. Drop down the hole, then follow the path to reach the chest.
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Kell Echo Loot Table
Moonfang-X7 Class Item
Final Chest Loot Table
(Arc | 540 RPM)
A Sudden Death
(Arc | 55 RPM)
CODA Class Item
Solo Flawless Note: Anarchy or Witherhoard will kill the boss in three phases at most. A one-phase with Lament is possible but extremely dangerous.
Upon starting the encounter, waves of Taken Psions and Knights will begin to flood the arena, similar to the first encounter. Unlike Phalanx Echo, Kell Echo will have three clones of itself shooting you from each corner of the arena. This makes finding cover a living nightmare. Bring a defensive subclass before you tackle this one. Invisibility, add-clear, or on-demand healing is needed if you're going to survive this encounter.
Related: Destiny 2: How To Get Through The Pit Of Heresy Dungeon And Defeat Its Bosses
Just like previous encounters, you'll need to obtain Motes to cleanse pillars in the arena. In this case, three corners must be cleansed. Using a Mote to purge a side of the room will force the Kell Echo clone to despawn, spawning a Taken Ogre in its stead after a few seconds. Kill the Ogre immediately to prevent a swift death. Cleanse all three plates, then hop down the teleporter in the center of the arena to fight Kell Echo.
Kell Echo is a modified Taken Captain with a massive health bar. Instead of firing Taken Blights, it'll launch a portal that will teleport you to the start of the arena if it makes contact. Whatever you do, do not let this portal hit you. The blinding effect and teleport itself can cause you to run off the map. Surviving that, you'll gain stacks of Dark Entropy for every two seconds you aren't near Kell Echo. Reaching x10 Dark Entropy stacks will instantly kill you. You'll lose stacks if you stand near the boss. Kell Echo will project a ring around herself that denotes how close you need to be (it's fairly generous).
Besides those mechanics, Kell Echo will pelt at you with a standard rifle. The boss will teleport every 15 seconds or so to a new location, doing so five times before it reaches her final location. Every time Kell Echo teleports, two Hobgoblins will spawn in the arena. Kill the Hobgoblins first before dealing with the boss.
This entire section is your DPS phase. Use Anarchy, Witherhoard, Heavy weapons, whatever you have to nuke her health bar. Your longest windows for damage are when you enter the room and when Kell Echo reaches the end of the room. The DPS phase will end after the boss has reached the end of the room and stood there for 15 seconds. Repeat the pillar cleansing and DPS phases until the boss is dead.
Defeating Kell Echo Solo
If you're attempting this part solo, this is arguably the hardest encounter in the entire dungeon. You need to bring a loadout that can clear adds quickly, dish out a solid amount of boss damage, all while giving you tools to stay alive. We're going to recommend some specific weapons, mods, and subclasses to make this easier.
- Seventh Seraph/IKELOS weapons: These can spawn Warmind Cells, allowing you to use your Exotic slot for a high-DPS Special or Heavy. The IKELOS SMG and Seventh Seraph Officer Revolver are arguably the best.
- Anarchy or Witherhoard: This will guarantee a three-phase. Stick the boss every other teleport.
- Lament: You can one-phase with Lament, a debuff, and Lucent Blade. Be warned: this loadout is highly dangerous.
- Fusion Rifles/LFRs: Particle Deconstructor has made all Fusions and Linear Fusions fantastic for boss DPS. Good options include Threaded Needle, Null Composure, One Thousand Voices, and Sleeper Simulant.
- Warmind Cell Mods: At least use Global Reach. Warmind Cells can clear the first portion of this encounter on their own.
- Protective Light: Helps you stay alive during intense gunfights.
- Lucent Blade: Only if you're using a Sword. Drastically improves Sword DPS.
- (Hunter) Way of the Wraith: Flawless Execution is easy to proc and gives you a 30% debuff on-demand for Kell Echo. Headshot a Hobgoblin, knife the boss, then damage Kell Echo.
- (Warlock) Attunement of Hunger: Devour drastically increases your survivability. You can make a more aggressive build with this spec equipped.
- (TItan) Code of the Siegebreaker: Ability kills heal you, generate sunspots that grant various boons, all of which can spawn Warmind Cells with the Wrath of Rasputin mod.
Beyond that, our biggest tip is to take it slow. You don't need to one-phase Kell Echo. Deal consistent damage, bring a spec that helps you survive, and don't get too greedy with damage.
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Next: Destiny 2: Beyond Light Complete Guide And Walkthrough
Is it possible to solo prophecy dungeon? ›
The first boss fight in Prophecy is one of the most challenging sections of the dungeon to solo, but with the correct approach, it can be cleared on any class. At the beginning of the fight the boss will be immune.How hard is prophecy dungeon? ›
With the two easiest and most beginner-friendly dungeons out of the way, the third hardest on the list is undoubtedly Prophecy. This is where the environment and enemy density start to kick up a little and players will need to have good sustain, positioning, and a solid loadout to survive.
- Step 1: Speak with the Splicer Servitor. Speak with the Splicer Servitor to receive the warning message. ...
- Step 2: Listen to Lakshmi-2's broadcast. Listen to Lakshmi-2's message. ...
- Step 3: Complete Override, Last City. ...
- Step 4: Speak with Saint-14. ...
- Step 5: Talk with Ikora Rey.
Prophecy is an excellent dungeon, perhaps the best Destiny 2 dungeon to date, filled with great loot and a Pinnacle reward to boot. In this Prophecy guide, we cover all the encounters, tips, tricks, and mechanics to beat one of the best-looking and trippiest places in Destiny 2.What is the easiest class to solo flawless prophecy? ›
Hunter is probably the easiest class to do a flawless run with. There are many equipment setups you can use on Hunter, but in all of them you'd want to use the bottom tree Nightstalker subclass for its permanent invisibility.What LVL can you solo dungeons? ›
General Recommended Solo Level/Item level for all dungeons: level 45+ with item level 45.How long to beat prophecy dungeon? ›
My group did it in 1h40 at 1045. We didn't follow a guide and we were lower LL than your group so you might only take 1 hour.What is the easiest title solo Destiny 2? ›
By far the easiest title to obtain in Destiny 2 is Dredgen. After Bungie removed the RNG aspects of the Malfeasance quest and Gambit badge, Dredgen has become the most common title in the game.
The easiest raid in Destiny 2 is hands down, the Deep Stone Crypt raid. The raid basically features the same mechanic for all encounters, and once you've understood what each augment does, the raid is incredibly straightforward.Can you farm the prophecy dungeon final boss? ›
To set this all up, launch into the Prophecy dungeon on the character with which you plan to farm the final boss. If it's been a while, familiarize yourself with our Prophecy Dungeon guide so you don't hit any snags. Work through the dungeon until you get to the boss.
What is the easiest dungeon in destiny? ›
The Shattered Throne may be the easiest dungeon in Destiny 2, but here are 10 tips on a flawless solo run in this dungeon.Who is the first boss in prophecy dungeon? ›
Get ready to face your first boss, Phalanx Echo.Can you Dungeon Master Yourself? ›
Yes, you can absolutely play D&D by yourself. A solo D&D game can allow for great exploration and be personally rewarding. It can also make you a better player and a Dungeon Master if and when you join a full D&D game.Is prophecy being removed? ›
Prophecy was introduced in 2016 and has been part of core Path of Exile content ever since then. However, over time it has become dated and outpaced by other newer content. In our January expansion, we're removing Prophecy from Path of Exile.How do you unlock prophecy? ›
The Prophecy Dungeon can be activated from the Tower map. To start the Prophecy dungeon in Destiny 2, open the Director and navigate to the Tower. When looking at the Tower map, go to the left-hand side to the Bazaar, here you will see a new dungeon node.What is the quest as prophesied? ›
As Prophesied is the last story quest tied to Destiny 2's Season of the Splicer. Osiris has disappeared. Lakshmi-2 has opened a Vex Portal to the Eliksni Quarter, leading a Vex invasion right into the heart of the city. You'll need to work alongside the Eliksni to save the City from destruction.What is the hardest dungeon in Dungeon Quest? ›
Nightmare: Nightmare is currently the hardest difficulty in Dungeon Quest. it will drop the best items, gold, and experience. Legendary items will also only drop in this difficulty. All dungeons have this difficulty level.Does light matter in prophecy? ›
Light level only exists as a gatekeep; it ultimately has little impact on a game's difficulty the moment you're within 10 light of the recommended or higher. The Taken in Prophecy are known to be notoriously aggressive and tough, as it was originally a 1040 endgame activity back when the game's base was 750.Does the prophecy dungeon boss enrage? ›
There isn't an enraged timer in this encounter, meaning players can take as many damage phases as they need to kill Kell Echo.What is the hardest class in Destiny 2? ›
I'd say that Warlock is the hardest to be exceptionally good in situations with. Hunters can focus on dealing damage and moving quickly and stealthily. Titans can also do so, with a bit of defending the team. No need to worry about stealth here.
What is the most picked class in Destiny 2? ›
In general Destiny 2 Crucible, the differentiation between the 3 core classes is as follows:
- 41.7% are Hunters.
- 30.8% are Titans.
- 27.5% are Warlocks.
Hunters are Destiny 2's most popular class by a large margin, doubling the number of Guardians that play Warlock or Titan. With their majestic capes and well-designed subclasses, it's easy to see why. Hunters can offer a bit of everything, ranging from powerful Supers to team buffs.What level should I start doing dungeons? ›
Note that while you can walk into a dungeon at any level, we recommend you reach level 10 before starting dungeon content.Is dungeons the fastest way to level? ›
Dungeon running continues to be probably the easiest and most reliable way of grinding XP quickly, a fact probably already well-known to veteran players. In addition, dungeons can give World of Warcraft players huge amounts of XP and are infinitely replayable, making them excellent sources of XP.Can you solo level 60 dungeons? ›
As a general rule: Dungeons from A Realm Reborn (levels 15 to 50) can be reliably taken on solo from about level 70. Dungeons from Heavensward (levels 51 to 60) can be reliably taken on solo from level 80.Is the 5-minute dungeon good? ›
Each game is quick, intense and, best of all, extremely fun. The only people I wouldn't recommend 5-Minute Dungeon to are those who don't like the stress that comes with playing this type of real-time game. If you've played FUSE and it was more stressful than fun for you, then you should probably pass on this one.Who is the last boss in prophecy dungeon? ›
The Kell Echo is a Taken projection of a Fallen Kell, conjured by the Nine as a obstacle to show The Guardian that, by using the Dark and Light Motes together, their combined power is the means to survival in the battle against the Darkness. The Echo is encountered as the final boss of Prophecy dungeon.How do you farm the prophecy dungeon first encounter? ›
- Go through the dungeon on your first character until you reach the encounter you want to farm.
- Start the encounter and wipe (i.e. die without beating it).
- Ask your Fireteam to wait. ...
- On that second character, join again your Fireteam.
- Wipe again.
Each season, players can gild the Dredgen, Conqueror, Flawless, Deadeye, and Unbroken titles. Out of the bunch, Dredgen is arguably the easiest title to gild.
Daily and weekly bounties can be done solo as well but require players to complete objectives in matchmade modes (like getting eliminations in Crucible or melee kills in Gambit), which can be as tedious as they are useful if fireteam members inadvertently interfere.
Is Destiny 2 beginner friendly? ›
However, with many weapons and armor pieces to collect, loads of Subclass build options, and plenty of space-magic jargon to wrap your head around, Destiny 2 is hardly a beginner-friendly game.Which Destiny 2 raid is the hardest? ›
- 8 Aksis, Archon Prime. ...
- 7 Insurrection Prime, Kell's Scourge. ...
- 6 Val Ca'uor. ...
- 5 Oryx, The Taken King. ...
- 4 Taniks, The Abomination. ...
- 3 The Sanctified Mind. ...
- 2 Riven Of A Thousand Voices. ...
- 1 Rhulk, Disciple Of The Witness.
Last Wish went live at 6pm UK time on Friday 14th September, and at around 12.45pm a day later, Clan Redeem finally finished the raid. It took 18 hours and 48 minutes, to be exact. That's the longest it's taken for a Destiny raid "world first" - even longer than vanilla Vault of Glass took.Are old raids still Soloable? ›
Legacy raids are those from past expansions, and they can often be soloed thanks to the raised level caps. Between achievements, titles, mounts, and some truly jaw-dropping spectacles, there are plenty of reasons to revisit these classics.How do you get 100 stat armor in Destiny 2? ›
- Equip a Discipline armorer mod in your Ghost, as shown in the image above.
- Doing so will drop Legendary armor from the Umbral engram focusing on Discipline stat more than 10.
- To focus on armor pieces, head to HELM and choose between War Table, Crown of Sorrow, or the Star Chart.
The chance to do an Epic attack is 10% when the Epic is unlocked and it increases with every level of the Epic, up to the maximum of 30% at level 12.What is the best way to get high-stat armor in Destiny 2? ›
Focus Umbral Engrams
At the H.E.L.M., players can focus their Umbral Engrams at the seasonal vendor to reward them with high-stat armor. This is by far the easiest and most accessible method for most players, as it doesn't require endgame PVE builds or champion mods.
To remove the Dark Entropy, you must stay close to Kell Echo — within a platform or two. But as the DPS phase goes on, the boss will teleport through the room, stopping for a bit, and then teleporting again.Can you run the prophecy dungeon multiple times? ›
You can re-run the prophecy dungeon on the same character multiple times but the newer rewards wont be 'new' and won't be powerful / light level increases.How do you stop dark entropy? ›
Additionally, you will begin to build up stacks of a debuff called Dark Entropy, which will kill you when it reaches x10. To remove stacks of Dark Entropy you need to be close to the boss which is roughly any platform adjacent to the one he's standing on.
What can break dungeon walls? ›
100% Pickaxe power (a Molten Pickaxe or better) / 65% Pickaxe power (a Nightmare/Deathbringer or better) is required to mine Dungeon Bricks in the Underground-level Dungeon, although any pickaxe can destroy Dungeon Bricks at or above the Surface layer, and any Dungeon Bricks placed within the center third of the world.Can you infinitely farm dungeons? ›
We are now living in an era where dungeons are infinitely farmable, where you can get new loot each run (albeit just one chance at the exotic per week). As such, you can farm whatever you like, as long as you are doing the right encounter. You just need to know which encounters drop which guns and pieces of armor.Is prophecy worth farming? ›
Prophecy Dungeon is currently one of the best places to farm for gear in Destiny 2. Not only does it have the neat Moonfang-X7 Prophecy Armor Set, it also has the weapons and armor sets that Guardians were only able to get through the Trials of Nine previously.Can you get dungeon loot more than once a week? ›
No, while legendary dungeon loot is farmable, the exotic bow and the weekly pinnacle drop is only once per week and per character, like Duality.How long does prophecy dungeon take? ›
Grasp of Avarice is over an hour, but typically not up to 2 hours. Shattered Throne, Prophecy, and Pit of Heresy are all about an hour or less.Can you still get Moonfang armor? ›
Moonfang armor only drops from the chests if you've previously collected it. The secret chests will only drop items you've already collected too. Killing the Kell Echo boss should drop any Moonfang armor piece you haven't collected yet.